Michael MIGLIORE
Michael MIGLIORE
**Is your feature request related to a problem? Please describe.** Implements TAA method **Describe the solution you'd like** A simple TAA implementation, without velocity buffer, with the history cleared at...
**Is your feature request related to a problem? Please describe.** Sometimes, depth peeling isn't suited for some scenes with high complexity depth (e.g. gaussian splatting). For this reason, we use...
Supersede https://github.com/f3d-app/f3d/pull/1444 Fix https://github.com/f3d-app/f3d/issues/1307 Currently in progress, I've taken the work from @parkerstafford, rebased on the current master, and refactored to isolate the bindings and made them optional For this...
Partially fix: https://github.com/f3d-app/f3d/issues/1976
**Is your feature request related to a problem? Please describe.** When changing the camera orientation, it is required to sort the gaussians by depth in order to have a correct...
**Describe the bug** Currently, shell completion (zsh, fish...) files are generated from `f3d --help` text and some hacky command to automatically format the completion files. **Expected behavior** Instead, we should...
**Describe the bug** When the window is collapsed on the height, many VTK-related errors appear in the log window. The width is properly locked on the width so there is...
**Describe the bug** Right now, `loadPlugin` takes a string as argument which can be a path or a plugin name. We should split the API and `loadPlugin` should take a...
**Describe the bug** On the cheatsheet, the binding has a documentation string that can change at runtime. A user may want to update this documentation manually, but the cheatsheet is...