Michael MIGLIORE

Results 60 issues of Michael MIGLIORE

**Describe the bug** Thumbnails are low resolution which make aliasing very noticeable, even with FXAA enabled. **Expected behavior** The image should be rendered at higher resolution and down-scaled to the...

type:enhancement

**Context** Currently, the documentation in https://f3d.app is automatically generated when a commit is pushed on master. Also, the "main" page is based on the readme from github, which is fine...

help wanted

USD meshes can define a subdivision scheme (most often Catmull-Clark method, but can be the Loop method). So far, F3D ignores the subdivision and no normals are defined in the...

source:VTK
source:usd

WebASM is useful to embed F3D in a web page. It could be useful for live examples in the documentation, or even be integrated by users in their web project....

source:F3DWeb

**Describe the bug** When using a HDRI file, reflections are not visible on Non-PBR materials (like OBJ and some Assimp formats) **To Reproduce** Steps to reproduce the behavior: 1. Open...

type:bug
source:VTK

In `draco_install.cmake`, `CMAKE_INSTALL_FULL_*` are used to define the destination for the different targets. https://github.com/google/draco/blob/7ec8a2783f4c86d5f3c9120d1d58c7ce1b3094ef/cmake/draco_install.cmake#L26 However, when using these variables, `CMAKE_INSTALL_PREFIX` is effectively prepended twice when using a relative path. Here...

bug

**Describe the bug** A large amount of time is spent in the volume mapper initialization when launching f3d even if it's not used ![2024-04-01-151421_1039x889](https://github.com/f3d-app/f3d/assets/6069752/9bf9b2ab-7aec-41c1-859f-56f17b1ab735) **To Reproduce** Steps to reproduce the...

type:bug
good first issue
help wanted

**Describe the bug** When trying to open an unsupported file, the path contains double backslashes. **To Reproduce** Steps to reproduce the behavior: 1. Open a unsupported file 2. Look at...

type:bug
os:windows

#### Background: I have a 3D gaussian splatting viewer in OpenGL which requires sorting a lot of points by view depth. I'm running the depth computation in a compute shader,...

**Describe the bug** The *.brep default config is missing. It should be the same as *.step and *.iges files