MaybeKush
MaybeKush
Sorry, didn't mean to close the issue lmao.  This is the part where the network object is spawned. The OnNetworkSpawn method is on the "Player" object which is instantiated...
I am spawning the FIGHTER object with SpawnWithOwnership so I am expecting all the NetworkBehaviours attached on that FIGHTER object to also have isOwner = true for owners. But as...
@NoelStephensUnity Sorry for the late reply, must have missed the notification email. > Your script looks like it is Instantiating a NetworkObject and not the entire network prefab GameObject This...