Max
Max
Hmm, honestly I would prefer if registry replacement was **explicit** on both instead of implicit, so maybe we should instead consider making a registerOrOverride method?
I understand that fluid ingredients in practice will mostly be used as part of ingredient stacks, much as item ingredients already are, however, I don't think just mixing matching and...
As for the "questionable design decisions" inherited from vanilla, which I ultimately interpret as the existence of the `Value` class (and the subclasses added in custom ingredients), I would agree...
Putting a potential rework of this on hold for a bit, probably until #793 is merged since I'd love to base this API on that
There we go; I hate to force push things, but unfortunately there were just... a *lot* of conflicts that prevented me from merging into my old PR cleanly, especially since...
Decided to get rid of `isEmpty` in its current form after all, I will likely be adding a `hasNoFluids` method after all as that makes it more clear that the...
Got to a point where I am content with the basic structure, documentation and game tests, so this should be ready for review now!
I'd love to adapt and merge this, but due to FTB Ultimine being cross-platform now, we need to think about how to handle keybind conflict contexts as well, since those...
Apologies for getting to this PR so late, hopefully someone can take a look soon ^^
Apologies for getting to this PR so late, hopefully someone can take a look soon ^^ Also, for future reference, please make sure to base your PRs on the respective...