Raf Galey

Results 6 comments of Raf Galey

> body.sleep body.slop I don’t use falling asleep because it causes bodies to freeze and become motionless. I couldn’t solve this problem, so I stopped using sleep.

Because it's a renderer, not just a physics engine. It already has sprites and transparency.

I use this library for simple games. Sprite support is: body.render.sprite.texture Blurring will probably be hard to do, but the pixel blend mode is probably not hard.

Do I understand correctly that with Pixi, performance will be higher, because WebGL and GPU are used? How much does Canvas slow down the engine? Or does Canvas not limit...

Besides Pixi, what other visualization libraries are there? Pixi is too big and complicated. Is there anything lightweight but just as fast?

> `lookcenter={x:0,y:0}; Render.lookAt(render, { min: { x: lookcenter.x-render.options.width/2, y: lookcenter.y-render.options.height/2 }, max: { x: lookcenter.x+render.options.width/2, y: lookcenter.y+render.options.height/2 } });` For reference only. does not work