MaxLenarc
MaxLenarc
I went ahead and tested this logic. Works for the most part for me, though there were parts I could not get to work and am not sure why. PassengerDeletion.ReportSound...
Been a long since I tried it out initially that I don't remember. I will test it again tomorrow.
You are correct it was an error on my part. I had PassengerDeletion.Rate=50 and PassengerDeletion.CostMultiplier=100.0. Will test again when able.
I tested it out again and nothing worked still. Here is how the code looks. Did I mess up on anything? PassengerDeletion.Rate=200 ; integer, game frames PassengerDeletion.Rate.SizeMultiply=false ; boolean PassengerDeletion.UseCostAsRate=true...
I already tried setting PassengerDeletion.Rate to 0. But all that did was shut off the whole unit deletion thing. Okay I got it to work. I set the PassengerDeletionRate to...
Max Lenarc here, just reporting my attempt to test the Mind Control Threshold from a while ago since I have not posted here in Github. I doubt it will be...
So that was the problem. Thanks for the info!
Got to testing it again. Everyone works as intended. Admittedly I misunderstood what MindControl.Threshold.Inverse did at first; I thought it killed Mind Controlled units under the Threshold, not kill unit...
No issues here with this Pull Request. IronCurtainToOrganic works as intended with all 3 options. IronCurtain.Affect works as intended as well with all 3 options. Having a unit with the...