Max Bittker
Max Bittker
> "I believe software development is one of the most creative work we do, and creativity is part of why we love software development, why it is fun." I felt...
I tried rendering full scale images and sizing them down with border-image-width, which seemed to work great and had fewer blurry artifacts, but rendered stretched out in iOS
thank you @iamvishnurajan . I had been totally stumped >.<
bravo!! thank you for fixing this long standing issue
thank you @xiaoyanermiemie !
I agree! when building sandspiel, i had no idea about the opt-level, and performance improved a lot with very little bundle size cost when i switched from `z` to `3`...
thanks @fitzgen, that makes good sense. and nice work in your fork there! :o
seconded, thanks for the really high quality implementation @PavelDoGreat ! I'm adapting it for my game https://github.com/MaxBittker/sandtable
smoother like higher frame rate, or smoother like less intense bursts? On Sun, Apr 21, 2019 at 10:23 PM coder580 wrote: > btw could you help me make this smoother...
This makes sense smitt04, https://github.com/getsentry/raven-js/blob/master/plugins/vue.js is the entire raven-js vue plugin and as you can see it's very simple - you should be able to accomplish something similar with raven-node's...