Max833
Max833
See: https://github.com/MiSTer-devel/SNES_MiSTer/issues/274 They way bsnes-plus behaves is very different. I thought that could be interesting for you all. [mode7_tests.zip](https://github.com/devinacker/bsnes-plus/files/7093251/mode7_tests.zip)
https://github.com/MiSTer-devel/SNES_MiSTer/issues/69 [sprite_oam_test_short_fblank.zip](https://github.com/devinacker/bsnes-plus/files/7093236/sprite_oam_test_short_fblank.zip)
https://github.com/byuu/bsnes/issues/56 https://github.com/byuu/bsnes/issues/57 Supersampling with"Blazing Skies (Europe)". 
Lawnmower Man, The (Europe) cannot start a new game: https://github.com/byuu/bsnes/issues/95 Chiki Chiki Machine Mou Race (Japan) bottom part of screen missing: https://github.com/byuu/bsnes/issues/94 Zen - Intergalactic Ninja (USA) graphic glitch: https://github.com/byuu/bsnes/issues/91...
1. (Pause screen has to be enabled) Tools -> Cheats -> Cheat Finder -> Check "Automatically pause game when this window is active" and you will see that the pause...
Every single game ever officially sold has been tested with bsnes (with firmware roms), and **zero bugs are currently known**. But there were some "hardware issues". These looked like bugs...
See: MiSTer-devel/SNES_MiSTer#274 The way bsnes behaves is different. I thought that could be interesting in the future. [mode7_tests.zip](https://github.com/bsnes-emu/bsnes/files/7093248/mode7_tests.zip)
See: https://github.com/MiSTer-devel/SNES_MiSTer/issues/69 The same like https://github.com/bsnes-emu/bsnes/issues/204... maybe this is useful in the future. [sprite_oam_test_short_fblank.zip](https://github.com/bsnes-emu/bsnes/files/7093230/sprite_oam_test_short_fblank.zip)
> Menu bar updates are deferred to the event loop. A special case is made when no menu bar is visible, to ensure one is visible as early as possible...
I'm not sure that this is important, because **this problem doesn't appear when Run-Ahead is disabled**. But... well, maybe it is helpful to improve Run-Ahead or the auto joypad polling....