Mawntee

Results 17 issues of Mawntee

This is a pretty standard feature in most 3D software, and even a lot of games have this in their spectator cams. Kinda frustrating having ot look directly up or...

Currently it's only available for AnimateTrack events which is great that it's even there, but I find myself using for loops on path animation events more than anything else. It...

type: enhancement
mod: heck

## Describe the bug When fake note that is linked is moved 420m to the left, acc machine will go right ![Image](https://github.com/user-attachments/assets/6a7c34c8-5b7f-4e0c-8e43-ae92de241252) ## To Reproduce 1. Create a set of...

type: bug
mod: noodle extensions

gosh dangit i just wanna add a few ms onto the players current jd to make my path animation. don't make me force a far jd for the entire section...

type: enhancement
mod: noodle extensions

The idea is essentially to have something like Vivify's ["SetGlobalProperty"](https://heck.aeroluna.dev/vivify/events/#setglobalproperty) event and Heck's Modifier base's, but backwards. So instead of taking a base game value like `"baseEnergy"`, and setting that...

type: enhancement
mod: heck

Would be extremely handy to have some keybinds [eg. +-] to incrementally adjust the current playback speed of a map on the fly without needing to back out. I know...

type: enhancement
mod: heck

This is quite literally a value I've wanted accessible for years. I know we have the players current head y pos, but it would be nice to have a consistent...

type: enhancement
mod: heck