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"Linked" note slice/debris accuracy diminishes significantly over distance

Open Mawntee opened this issue 8 months ago • 0 comments

Describe the bug

When fake note that is linked is moved 420m to the left, acc machine will go right

Image

To Reproduce

  1. Create a set of real notes and don't fuck with them
  2. duplicate notes out like 420m away, while also linking them to their base notes.
  3. Cut the base note (but also figure out some way to look at the linked note)
// hed
customEvents.push({
  b: 0,
  t: "AssignPlayerToTrack",
  d: {
    track: "so no head?",
    target: "Head"
  }
});

// create fake notes and slide them over to left a lil bit
filteredNotes = notes.filter(n => n.b >= 0 && n.b <= 420);
filteredNotes.forEach(note => {
  note.customData.animation = {}
  note.customData.noteJumpStartBeatOffset = 4;
  note.customData.link = `n_${note.b}_${note.c}__${note.d}_[${note.x},${note.y}]`
  let n1 = JSON.parse(JSON.stringify(note));
    n1.customData.animation.offsetPosition = [[-420,0,0, 0], [0,0,0, 14/32, "easeInOutQuad"]];
  fakeNotes.push(n1);
  
  // take a quick peak
  customEvents.push({
    b: note.b,
    t: "AnimateTrack",
    d: {
      track: "so no head?",
      duration: 0.5,
      position: [[0,0,0, 0], [-420/0.6,0,0, 0.25, "easeOutExpo"], [-420/0.6,0,0, 0.75], [0,0,0, 1,  "easeInOutExpo"];
    }
  });
});

Expected behavior

Debris on linked notes doesn't gaslight me into thinking that I suck more than I actually do. Image

Additional context

i lost the game

Mawntee avatar Apr 30 '25 21:04 Mawntee