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"Linked" note slice/debris accuracy diminishes significantly over distance
Describe the bug
When fake note that is linked is moved 420m to the left, acc machine will go right
To Reproduce
- Create a set of real notes and don't fuck with them
- duplicate notes out like 420m away, while also linking them to their base notes.
- Cut the base note (but also figure out some way to look at the linked note)
// hed
customEvents.push({
b: 0,
t: "AssignPlayerToTrack",
d: {
track: "so no head?",
target: "Head"
}
});
// create fake notes and slide them over to left a lil bit
filteredNotes = notes.filter(n => n.b >= 0 && n.b <= 420);
filteredNotes.forEach(note => {
note.customData.animation = {}
note.customData.noteJumpStartBeatOffset = 4;
note.customData.link = `n_${note.b}_${note.c}__${note.d}_[${note.x},${note.y}]`
let n1 = JSON.parse(JSON.stringify(note));
n1.customData.animation.offsetPosition = [[-420,0,0, 0], [0,0,0, 14/32, "easeInOutQuad"]];
fakeNotes.push(n1);
// take a quick peak
customEvents.push({
b: note.b,
t: "AnimateTrack",
d: {
track: "so no head?",
duration: 0.5,
position: [[0,0,0, 0], [-420/0.6,0,0, 0.25, "easeOutExpo"], [-420/0.6,0,0, 0.75], [0,0,0, 1, "easeInOutExpo"];
}
});
});
Expected behavior
Debris on linked notes doesn't gaslight me into thinking that I suck more than I actually do.
Additional context
i lost the game