maunv

Results 33 comments of maunv

> Move > > `Window.Title = "Unit Circle";` > > into the `Initialize()` method > > [See this issue](https://community.monogame.net/t/cant-set-window-title-in-game1-constructor/9465) > > Seems to be a bug which has been around...

I think the field should be default value if the field does not assign value, and the field has value if the field assigned value. ``` // After adding non-default...

xaml has error too, i get from https://github.com/helix-toolkit/helix-toolkit/blob/67ae8ebd348454259c31ffd22b6d149678495810/Source/Examples/WPF/ExampleBrowser/Examples/Manipulator/MainWindow.xaml#L24-L27 add position `Position="1,2,5"` in xaml like this , note that `Position="1,2,5"` but result is "0,0,0" ```xaml ``` and actual result is not...

Uhm. May be I will re-implement to fix it. Hope you support me to solve the issues and the docs to do that

> There are many issues in current manipulator in HelixToolkit.Wpf package. You probably need to re-implement it to fix all these issues. You can refer to the implementation in [TransformManipulator](https://github.com/helix-toolkit/helix-toolkit/blob/develop/Source/HelixToolkit.SharpDX.SharedModel/Element3D/TransformManipulator3D.cs)...

what are the purposes of BindableTranslateManipulator/BindableRotateManipulator vs TranslateManipulator/ RotateManipulator? I think they are the same functions. and should be reduce 2 of them in 1.

If you use `HelixToolkit.Wpf` try `Viewport3D.ZoomExtents(box)` The box is BoundingBox of ModelVisual3D

I fixed it at #1946. In the next version, it will be displayed like in the video. currently, no feature to change it

I think you should create your custom ViewCubeVisual3d to do that. then change `_highlightBrush` by any brush which you want https://github.com/helix-toolkit/helix-toolkit/blob/d5a5340c9e2967526158685bba7a845efac21d4a/Source/HelixToolkit.Wpf.Shared/Visual3Ds/Composite/ViewCubeVisual3D.cs#L878-L882

Set HelixViewport3D property : IsTopBottomViewOrientedToFrontBack="True"