MattyGroGy

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Came across this issue too. I was compiling with TDM-GCC, tried downloading libpthread and got duplicate symbols.

Any updates on this?

During boot im doing initialization of my networking manager async (using std async), then when i click on button i call function that makes my message, exact error is 0x00B42F32...

I just used some breakpoints and `game->inputReader->wstringToString(pwd)` is returning valid string, error happens when `msg.set_mail(...)` is executed