matthew hallberg
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matthew hallberg
I never got a chance to actually implement this correctly into the repo and make a pull request but I did make a shader for this which seemed to increase...
Sorry forgot something, I was getting the inverse of the rectified cam matrices before passing it into the shader: https://github.com/MatthewHallberg/WalmartJarvis/blob/main/Assets/Scripts/Undistort.cs and the shader also uses this remap function: https://github.com/MatthewHallberg/WalmartJarvis/blob/main/Assets/Shaders/Interpolation.cginc Also,...