MatthewFrench
MatthewFrench
Do you have a release build you can share?
Any news on this? This is pretty breaking. I'm trying to figure this out as well.
I'd appreciate a partial solution pull request while a better solution is in the works.
https://github.com/MatthewFrench/CSharpScriptingEngine/blob/master/CSharpScriptingEngine/CSharpScriptingEngine/CSharpScriptEngine.cs Here’s the CSharpScriptEngine class. It doesn’t have any dependency on GameServer, making it completely decoupled in a code sense. Even though it was made with only GameServer in mind,...
Logger is multithreaded, decreases logging lag a ton. Locks are in place to avoid race conditions.
Anywhere with System.Timers.Timer will generate multiple threads. I remember seeing that somewhere else besides the Logger.
Same, I'm seeing problems using apollo Optional.Absent and graphql query errors like `Type parameter '...Data' is not within its bound; should implement 'com.apollographql.apollo3.api.Operation.Data'`.
I don't think Mac supports forward compatible GL contexts.