Matt Rix

Results 44 comments of Matt Rix

The filtermode setting should be optional, and if it's not specified, the default value from the Unity asset should be used.

Yeah it's more a jumble of ideas in my head at this point, not sure I can explain it properly yet! But when I figure it out, I'll let you...

Hmm, in my initial testing, the values GlobalToLocal() returns don't seem to account for the scale, and yet they work perfectly in all of the many places it gets used......

Yep that's what I was thinking. I mean really Prime31's UIToolkit already does the same thing so I'll probably just do it the same way, I don't think it'll be...

Cool, thanks for letting me know, I'll look into it!

Someone made a video here of how to do this: https://twitter.com/xiotex/status/320880272864325632

So you've been using Futile with z-offsets for each sprite or something along those lines?

Great stuff, very thorough, thank you! This is basically how I assumed most of this stuff worked, but it was really good to have you confirm it. I'm gonna do...

As a follow up, also create a method called container.AlignChildren(0.5f,0.5f) that will automatically move the children of a container to align them to a certain side (similar to the container...