Matt Rix

Results 44 comments of Matt Rix

According to Unity, the key with MarkDynamic() is that they will continuously optimize it specifically for different platforms, so doing workarounds for it seems counterproductive, as it will improve over...

Yeah that's fair, I'll look into implementing it as an option as long as I don't discover too many tradeoffs with it.

Hmm, just looked at the code and I can't really see what would make it slow, it's basically just removing the listener and removing the enabler from the list of...

Yeah I'm not a big fan of snapping the objects themselves (that will create other issues), but doing it in a shader is an interesting approach. I don't think I'd...

Yup, you could go into the FRenderLayers and manually round the position of each vertex. I think that'd work but it'd introduce a sizeable processing overhead if you were doing...

I was just also pointed at this updated/fixed version of MiniJSON that I could update Futile with in the meantime: https://gist.github.com/nikibobi/5330464

@tmuntan1 Hmm, yeah I think the issue with yours is that the banana is a trimmed sprite, so using sprite.width and sprite.height (which return the _untrimmed_ size) won't be accurate...

@tmuntan1 oh and note that if you do want to use sprite.localRect, you'll have to offset by the localRect.x and y as well because the trimmed quad is positioned based...

I think the complex polygons will have to be done by creating a custom mesh and passing it to a mesh collider. I'm not sure whether a flat mesh will...

Yeah, have a look at http://github.com/MattRix/TOJam8