Matt Guerrette

Results 13 issues of Matt Guerrette

I've noticed that when running my application with the frameless window. My QOpenGLWidget becomes unresponsive due to the calls to QGraphicsDropShadowEffect. Removing all calls in framelesswindow.cpp fixes this issue. Here...

bug
enhancement

Currently, I've been profiling my game engine which utilizes luaintf to expose some of the engine class objects to lua scripts. I've noticed that there is a significant performance drop...

Is it possible to implement support for installing using Swift Package Manager? This could be quite useful now that starting with Xcode 11 there is first class support for spm...

License for project will be changed to LGPLv3

Currently there is only a runtime resource solution for VixenEngine. There needs to be an offline **(not runtime)** resource management solution that can transform DCC content into the content packages...

enhancement
help wanted
critical

Currently, there is significant overhead with the current implementation of Lua in Vixen. Analyzing the data outputted by visual studio's performance profiler shows that the most expensive operations seem to...

critical

Vixen needs to have its code documented. This way, we can generate doxygen documentation that can eventually be linked to on developer site.

There needs to be a collection of common render states that can easily be created and set on the device context.

Currently the implementation of DXModel only renders using the first mesh received from Assimp after loading the model file. There needs to be a new IMesh interface and corresponding DXMesh...

Currently, there is a significant performance issue with the rendering using DXRenderer. Multiple instances of the same model should be instance rendered as to alleviate some of the rendering overhead.