MattGrayUL
MattGrayUL
Tested this locally, it works a charm! (this is both as a UPM and .unitypackage :) ) I did notice that when the Unity OpenXR package is not included, our...
> I did wonder if something like the OpenXR examples does start to make the case for the separate example sets and you select what you install. You could put...
Happy with the state of this, just want to make sure it's looked at by QA before approving :)
> @MattGrayUL did you run through the tests you'd mentioned yesterday when you pulled this? @Greg-UL I did everything except the builds when I did my dev testing 🙂
Ah @rblenkinsopp, did you say about keeping the old package.json around so people don't get errors, even though the package itself would be empty?
@Greg-UL I think it makes more sense to never delete the objects, in a normal scenario, the user will have created these objects and then attached them... the only reason...
The outputs of this step are not the most recent versions of each, in one instance, this meant Android builds using the client in the produced artefacts did not run...
Hey, just as a note, Unity seems to have a known issue for this type of problem [here](https://issuetracker.unity3d.com/issues/drawmeshinstanced-does-not-support-dot-dot-dot-error-in-the-console-pops-up-when-the-shader-does-support-instanced-rendering) (the material used for capsule hands has instancing enabled) It seems to...
The solution from @jpvanoosten fixed the issue for me
Using an XR Service Provider for non-XR use (though I understand the _end_ use is XR) is an odd behaviour for us to implement Is there an issue with using...