Matt Filer

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Texture porting will be pushed to staging shortly. Models are working but I want to include the option to copy all associated materials and textures with them which is proving...

Going to revisit this soon: - Improve model/material/texture parsers to depend on actual loaded object rather than write index - Once that's done, implement porting of all content within asset...

Successful port of a character - FACEHUGGER. Only ported model and character animation info, no textures - but good progress. https://discord.com/channels/1116018062630592593/1116020662272807049/1161054061949358181 Tried the same method with RANSOME and it caused...

Material viewer is now on staging, without modification support

I'll leave this open as a ticket to bring back the ability to run OpenCAGE from anywhere on your system, as it'd present an easier solution to the Epic fix....

Could you screenshot the entity & parameters in the script editor, and the localisation you've used (if you have)?

Huh interesting. I'll leave this open to investigate but suspect it may be a base game bug? Have you validated against any uses of it elsewhere from the vanilla paks?

Ok yeah I just double checked - the only two instances of `PopupMessage` being used are: - `ARCHETYPES\SCRIPT\MISSION\CHECKPOINT` on `TECH_HUB`, where it's used seemingly for a legacy/debug objective update popup...

Ok, just checked out the decompilation of the iOS port and it is indeed applied at an engine level: ![image](https://github.com/MattFiler/OpenCAGE/assets/6270995/86012ca7-99ee-4caa-bcfa-78525c7f510a) Not anything I can do in the script editor unfortunately,...