Matt Filer
Matt Filer
So OpenCAGE did used to load all levels in the asset editor so that changes to textures/models were applied to all, but it becomes tricky to manage. Imagine someone downloaded...
this is a nice idea 👍
There's a hash define called CATHODE_FAIL_HARD which will remove the try/catch statements from the load/save functions. It felt better in the early days to have them enabled by default, but...
Huh yeah good spot, I guess Unity is launching some sub-process that OpenCAGE forgets to kill when it's closing. I'll have a further poke - thanks.
Ah, it appears Unity Hub starts as a tray service when launching Unity if you have Hub installed, which Steam mistakenly links to the OpenCAGE process. If you uninstall Unity...
I agree from using the level viewer a bit the last few days that it'd be good for selection and stuff to work the other way as well. Will defo...
I have this implemented already in some other views, but it was a bit laggy in the entity list given there can be so many of them - I'll take...
not gonna tag as a bug just yet as it seems bit of a weird one, but there's a high chance there's something the tool's writing order-wise that's breaking something....
Hey, please could you let me know which level this is on, and specifically which composite you're creating the alias in and to which entity within which composite? Thanks
I've tried reproducing this in the latest build and can't, so I'll close this ticket. If it happens again though please feel free to let me know and I can...