Martin Zabinski

Results 11 comments of Martin Zabinski

Well yes ... roughly 5% less with my laptop, but still 45% - 50% in idle. When i start to paint something we have 60% again. Tested with: d3ff1e984b20d403fe1f4fbc0035311f6b61d08c

Tested with: 61169f86bab6e70a7a178d37725326efb46f5078 on Godot master (f90e8c41) Result: down to 40-45% on Godot beta - idle and drawing

080676ac8342b63a47088ec2231ef513f157a882 is not really a change it seams like the canvas is not that big problem. is set a print in the draw function: - print(String(OS.get_ticks_msec()) + ": redraw canvas")...

By the way: Is there a way to profile a game/ program down to single function calls or lines? Like the NYTProf for Perl 5? [https://metacpan.org/pod/Devel::NYTProf](https://metacpan.org/pod/Devel::NYTProf) (Screenshots stolen) ![grafik](https://user-images.githubusercontent.com/966079/71524051-04f7a780-28cc-11ea-9ad3-231e381ca1ef.png) ![grafik](https://user-images.githubusercontent.com/966079/71525182-d0d2b580-28d0-11ea-9ff8-3a36b35cd657.png)

hm, ok, sad but i understand. i think i might be open a feature request (or so) for this - or implement it my self - at least writing out...

hi, last test result on 52ea30f5ee18f94464bbbc8cab594165c136a7b1 with godot beta: - 4-8 % in idle - 40-50 % while drawing looks good :smiley:

I am not sure. The original problem is solved: the cpu fan don't mutate to a jet engine in idle any more, on the other hand the cpu usage while...

if someone need it downgrade to 1.12.0: `sudo flatpak update --commit=1aa9c2e15cb5a7616fbaa5db96a2a7ed27843ce11d2a9a2247c298fa71b29fb4 io.github.hmlendea.geforcenow-electron` prevent updates: `sudo flatpak mask io.github.hmlendea.geforcenow-electron` allow updates again: `sudo flatpak mask --remove io.github.hmlendea.geforcenow-electron`

Hello @hmlendea, as graphics cards are now affordable again and I have built myself a new gaming PC, so I canceled Geforce NOW and am no longer using it. If...