Mark A. Ropper
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Mark A. Ropper
Would like to reiterate what @Swyter said, SPIRV-VSExtension seems to be conflicting/blocking NShader from kicking in.
To expand on @artyomd's solution, if you are using volk with "optimised device calls" (`volkLoadInstanceOnly` + `volkLoadDevice`) you might want to use `vkGetDeviceProcAddr` rather than `vkGetInstanceProcAddr` for all requested functions....