Marcos Oliveira

Results 18 comments of Marcos Oliveira

You're saying it also treats alpha transparencies, so it's more akin to SGSSAA than OGSSSAA through Nvidia Profile Inspector?

I see, thanks. SGSSAA looks fine to me in the game, somewhat blurry but only as expected, nothing too bad. You have to use the AA fix with the 0x000000C1...

Nice, good video. Yeah the performance uplift is substantial both on the CPU and the GPU with DXVK. But I don't use it in this game as I like to...

I know, as I said in the linked post on guru3D I use OGSSAA in a way that makes it similar to SGSSAA so it's not just a raw SSAA/downsampling...

Is that not set in the stream.ini file (the one inside of the "pc" folder)?

> By the way, this is basically required for people using RGL since it doesn't have SteamInput. You can use SteamInput in non-Steam games: https://steaminput.wiki/en/non-steam-games Though ideally that shouldn't be...

Seconding this. Every time I'm experimenting with the game and booting it up with different saves I have to wonder why it doesn't have a "delete save" option. I thought...

> I'd recommend using Console TreeFX, since PC+ is mostly meant for modded and custom trees. > The normal ones are not going to look pleasant with PC+. That's subjective,...

> I mean... it's mentioned multiple times throughout the readme that SSAA 2x renders the game at twice the resolution. What did you expect? It's actually four times the resolution...