Marisa-Chan
Marisa-Chan
Yes, after i find time for full testing of nemesis, I will create binaries. (I feel bugs will appears with avi files XD ) 2012/10/31 Kevin Becker [email protected] > Thank...
https://www.dropbox.com/s/g8r8lnyx7itc6g9/WIN_ZNEM_GOG_2013_01_30.zip (not tested but with subs) and for ZGI https://www.dropbox.com/s/p9hsij3pwmxzolk/WIN_ZGI_GOG_2012_10_20.zip
I try but no promise 2013/2/1 algernon64 [email protected] > Hi, I saw a screenshot of ZGI in widescreen with Zengine. Is it possible > to set widescreen for Zork Nemesis?...
I think it's possible, but it's requires to write additional code and configuration. After little break I try to make it's possible. 2012/5/20 David Rogers < [email protected] > Would it...
Vanilla depends on fps. OpenUA vsync on 60fps as best. On that speed still correctly work math and already smooth. Algorithm is identical with vanilla. gfx.maxfps option for setting fps
I'm understand it. But it all depend on fps. It's how vanilla work. What is refresh rate of your display? пт, 27 авг. 2021 г., 23:44 Thomas Bertels ***@***.***>: >...
Also you may check this values in original game sources that was leaked and someone upload it in "ypagit" repo (easy to google it) пт, 27 авг. 2021 г., 23:56...
Oh, thanks, I just forgot make commit and push it(https://github.com/Marisa-Chan/UA_source/commit/11e8e41e958e2aaab331b232fd5c02f0f19d562a) Also did you resolve problems with shaders?
If it's successfully compiled with clang(c++) - it can run natively, without of wine. пн, 10 янв. 2022 г., 13:47 Paul W. Rankin ***@***.***>: > Sorry I struggle to make...
Semi-fix for long acquisition f787a602024e7d6187f97c72283d5fec032f248e If this overflow 0xFFFFFF it will produce 2 bugs -> 1. side mark 2. created squad will be placed before last and new units for...