Mario
Mario
Indeed, it wouldn't only apply in caves, the effect would just be noticeable in dark areas. For those with shaders, I figure a client configuration option would be good enough...
That is fair - I don't know exactly the use case of toggling shaders on and off mid gameplay but as long as the keybind is available it may as...
Potion effects are the white bread of "bonuses" in modding; every mod will have some special ability or item that permanently gives you the vanilla potion effects. I would hope...
I imagine it would allow dark areas to be rendered a bit brighter than the maximum brightness the slider goes to in the menu to give it some value. Indeed,...
Boosting the general light level is pretty much what I'm suggesting; it doesn't need to be anything too fancy, just something that doesn't turn the world fullbright!
The problem with this wheel in particular is that you can't really play with night vision on most of the time as it makes the world really ugly. A flat...
Unrelated but the mod compatibility report text in the "What happened?" section only expands to a single line rather than a full text box making it hard to format a...
It's been almost a year, any chance the change KnightMiner mentioned will be ported to the 1.18.2 branch so that this compatibility issue can be fixed?
The Erebus to me is like a life-filled cavern deep within the crust of the Minecraft world, where temperatures are much hotter and lava lakes appear frequently. A cold biome...
Another source of them: dung beetles! Could be found rolling dung around, and they fling the player away to defend it. Potential use for it: to grow a special kind...