Mario
Mario
For what it's worth, that team bind code definitely belongs in Unvanquished, not Daemon. DarkPlaces has launch parameters (or uses the executable name) to get the game's profile: https://gitlab.com/xonotic/darkplaces/blob/div0-stable/common.c#L1448 The...
I've partially fixed this in my pull requests, though the breaking speed still need fixing.
If I may add my personal opinion here, necromancy is a little outside the realm of vampires and their powers, and may be better suited to a separate class or...
That's a strange inconsistency I hadn't noticed - going to submit a bug report to the Serene Seasons team as well, thanks.
No worries there, even the Serene Seasons developer is a little unsure of the inconsistency at this stage and mentioned that seasonal information should probably only be shown on seeds...
Another text to note is the "You can only sleep at day" message; "You can only sleep during the day" would be a grammatically correct statement.
Seeing as this is still open, I'd like to suggest that it doesn't kill you in regular mode either; afterall zombies can be cleansed without "killing" them (only weakening them)....
Vampire blood has always been a bit of a bothersome item to me; vampire progression reaches a bit of a standstill where you're essentially farming mobs in a forest to...
I think this would be a nice improvement, maybe one could take it a step further; thirst no longer *replaces* hunger at all but instead accounts for the extra powers...
That's fair, I have been thinking about how blood magic could be incorporated into the mod to effectively transform the progression into something more expansive and engaging in gameplay; elements...