MarioFanGamer
MarioFanGamer
I currently am creating a patch which fixes the bridge Reznors' battle. The only issue is that fixing it on an SA-1 ROM requires changes to be made within SA-1...
When I thought about an update for UberASM (the patch, not the tool) and add library support, I realised that it might be a good idea to have namespaces which...
That one is a more situational suggestion, being only useful for hijacks, but still proves to be useful in my eyes. The idea is that for hijacks, you sometimes want...
If you think about, what is actually the purpose of having SpriteASM in UberASM? Ever since the patch, it has been around... somewhere and whatever p4's plan was, it was...
While for the most part, GamemodeASM is sufficient to run code for every frame, sometimes there is code which has to be handled not before the game mode runs but...
This is an issue which plagues a [somewhat early UberASM code](https://www.smwcentral.net/?p=section&a=details&id=14681) and only became relevant again due to getting it an update: `global_code.asm` doesn't reference `macro_library.asm`. For some weird reason,...
The tile viewer has got some shortcut buttons for all layers to jump to the layer's tile source and GFX format. Except the shortcuts jump to the wrong location by...
The current way of calculating the colours is to divide them by 31 and multiply them by 255 (essentially treating them as fixed point numbers) or take the upper threemost...
That one is a feature for saving tilesets, tiles and sprites in a PNG file. The idea is that when saving, Mesen-S turns any transparent pixel into black which makes...
An issue I have with Mesen-S is how on some ROMs, the emulator gradually starts to lag when any kind of debug window is open. Incidentally, closing all debug windows...