Marek

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Hi, I'm note sure what you mean, could you rephrase the question please? Thanks, Marek

Hi, here it is: https://www.dropbox.com/s/13grq3ffdvskc59/candide.obj?dl=0 Marek

It can be in principle, you would need to add triangles that cover the mouth to the mesh. The issue is that it would be difficult to make the swapped...

Yes, both of those are true. If you didn't want the eyes to appear you could remove the triangles that correspond to the eyes from the mesh. I think that...

Could you elaborate on what you mean by that?

Hi, 1. I suspect that this is caused by the fact that the landmarks located on the eye corners move down when the person is blinking. I can see 2...

Hi! If I remember correctly, the easiest way would be to remove some of the triangles in the 3D face mesh. You can do that by removing entries in the...

Hi, The current version is slow because the face alignment method (from the dlib library) requires face detection to run in every frame. I have a version which uses Deep...

Yeah, it defienietly has to run on GPU to be fast.

Hi, If you mean the program I linked on Dropbox then please take a look at the installation requirements in this repo: https://github.com/MarekKowalski/DeepAlignmentNetwork Marek