MarcusElg
MarcusElg
> The more I use the addon, the more potential I see in it. I think I'll open another Issue with some general ideas that I'm having all the time....
Replacing all occurences of FNLfloat with float solved the issue which is really strange, as the typedef should make them be basically the same thing 🤔
can you explain what you the point of this is? How does it affect the generators?
Intresting thx for the reply. A procedural city would defently be cool, is that something planned or is it just possible to use this library for it? The building generator...
Please post your city generation progress here on github even though it isn't finished, would be cool to see!
Still this program has now been replaced with https://mcrafterzz.itch.io/road-creator-pro. But if you want to fork it then feel free to!
2 options: 1. Increase the y-offset of the road so it's above the terrain 2. Set the road segments to ignore the terrain and deform the terrain, roads in real...
I've implemented a custom theme colour for inactive properties, should it be some sort of gray or some shade of yellow like warnings usually are? Yellow might me a bit...
@KoBeWi The issue with using a custom propertyhint as you suggested in the proposal is that it can only have one at the time, so as you see in the...
I've changed it to be a propertyusage instead so now it's ready for some feedback