Results 8 comments of Marco Meijer

This issue also applies to non 9-sliced textures In my game I have this issue with regular ui images that are close to each other: This issue was not there...

@Nihilistas I have a manifest.yaml file containing this: ```yaml android: gradle: true icon: "assets/icon.png" manifest: package: "com.x.y" version_code: 13 uses_permission: - name: "android.permission.INTERNET" application: label: "x" theme: "@android:style/Theme.DeviceDefault.NoActionBar.Fullscreen" activities: -...

@Nihilistas I don't remember. Did you run `x doctor`? All of this things in the `clang/llvm toolchain` and `android` should have a path. Also be sure to use the fork...

Another play tester reported this problem, their phone is a "Redmi Note 11s Pro"

Just tried it on 0.15, and on some phones both the sprite and ui image are blinking with this code: ```rs use bevy::prelude::*; #[bevy_main] fn main() { let mut app...

Also something to note, there are 175 systems with indeterminate execution order in the render schedule, maybe one of them causes issues on some android devices. ```rs use bevy::{ ecs::schedule::{LogLevel,...

This issue doesn't happen when you switch the render backend to opengl, but to get opengl to work on this phone I had to get rid of most code related...