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A simple virtual joystick for touchscreens, for both 2D and 3D games, with useful options.

Results 5 Virtual-Joystick-Godot issues
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Well I think the video describes the issue pretty much. The screenshot is from the node structure I'm using at the moment. Sorry for the wierd video resolution OBS freaked...

Hi, I was wondering if you can move the layout into the standard "addons/Virtual-Joystick-Godot" structure for the redistributable and use the outside structure for demos. The folders in your project...

When using input actions, using `Input.get_vector()` (which apparently got fixed) as well as `Input.get_axis()` results in vectors that are 8-directional. I updated the following methods to fix it: ``` func...

Add a WHEN_TOUCHED visibility mode. Joystick is normally invisible and only shows up when there is valid touch input. Here is an example using WHEN_TOUCHED visibility with DYNAMIC joystick mode....

Hello. I've tried using the joystick in one of my projects, and run into an issue where the deadzone is not respected when using input actions. For instance, simply touching...