Marc D
Marc D
Is there a way to test Unity IAP ?? There's not much about Unity in the doc. When I tried iap.validate(receipt) it always try to validate as Amazon. Until I...
I have a scene with thousands of NetworkObjects, but only a few of them needs to be active at a time. If they are not spawned, everything would work smoothly,...
I'm trying to figure out how to create a secured connection. I don't find any doc about it. I saw somewhere you can do it with the Unity Transport. But...
There is a scriptable object included in MultiplayerTools 1.0.0 that throws warning whenever you call Resources.LoadAll() You probably just need to fix the reference in the next version. The warnings...
Since its a static class without any Netcode dependencies, i really see no reason to make this class Internal. I would like to do some custom hashing in my own...
So I noticed that if I try to disconnect from a server (for example a lobby server that doesn't manage scenes) and try to connect to another server (for example...
### Expected Behavior I wanted to export all my collections to a file, so i went to Preferences -> Data -> Export All. And it generated a file. I have...
Did a WebGL build with a relatively simple test project, using WebSocket transport. Netcode 1.0.2, Unity 2020.3.37 I set the port to 7700 and the ConnectAddress to "0.0.0.0" to listen...
This happens when trying to call StartClient() the port is set to 7700 and the url to 127.0.0.1. My code has been tested with Unity Transport and it works well....
I tried both Strobe Media Playback and Grindplayer with your HLS plugin, it works fine on localhost, but if I put the .swf on another domain, I get this error...