Manorhos

Results 6 comments of Manorhos

@ksco: That seems to be an issue with how much virtual memory the .NET runtime is trying to allocate, it gets further when you set for example `DOTNET_GCHeapHardLimit=1C0000000` as I...

Still the same, unfortunately: [celeste.log](https://github.com/ptitSeb/box64/files/14076044/celeste.log)

Now I've tried running it with `BOX64_DYNAREC_TEST=1`, seems like there might be something wrong with SSE register handling? [dynarec_diff.log.gz](https://github.com/ptitSeb/box64/files/14085425/dynarec_diff.log.gz)

Awesome, it runs pretty playable! Thanks for fixing! It seems to crash occasionally (after entering and exiting the options menu, then entering a level or so, had one SIGABRT and...

[crash.log](https://github.com/ptitSeb/box64/files/14117352/crash.log) Played the second level for a while, Save and Quit, re-entered the level, then got this crash.

I've played up to mid-Chapter 3 now on v0.3.8 and I can't really say anything conclusive, except that the game runs a lot more stable than it used to. I've...