ManlyMarco

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Yes, the class in the error is specifically to fix accessibility issues like the one you've got.

Did you try making `RuntimeUnityEditor.Core.REPL.REPL` public?

Oh, that's right, no idea then. I don't think OS has any effect on it, the game must be set up differently.

So this commit can be safely reverted now? https://github.com/ManlyMarco/RuntimeUnityEditor/commit/55252e7ab8b7dda0c4123f987c1829316f62128a

I assume you mean this https://github.com/ManlyMarco/RuntimeUnityEditor/blob/9771eb7948a78c6e72aaefe3f842449588c645f7/RuntimeUnityEditor/Windows/Inspector/Inspector.cs#L454 It should only trigger when there's an exception somewhere in the field drawing code to provide at least some sort of output, so the...

> Is there any workaround to this? Either one of the three: 1 - If it's not too badly stripped then it can be patched back like it is for...

I don't think that's possible, each TorrentManager handles its own trackers without input from ClientEngine. You need to do something like this: ```cs foreach (var torrentManager in clientEngine.Torrents) { torrentManager.TrackerManager.AddTrackerAsync(...);...

I think you might confused on a few points. Adding random trackers to random torrents is not going to accomplish anything, especially if they are not seeded by many people...

Update on this, it looks like after leaving it for a fairly long time after waking up, it does sort itself out. So I guess the issue isn't that it...

I came across this on some ocassions I believe, it's possible to deadlock in some cases if you try to run some of the API synchronously (I believe it was...