ManlyMarco
ManlyMarco
Closing as stale
My current idea on how to do it is to transform object positions into screen coordinates and select the closest one to the cursor. It will probably be quite inaccurate,...
Good idea but I would like to avoid adding colliders or messing with the event system to keep compatibility with as many games as possible. This could be made into...
This one is very nice, I didn't see it before. Thanks for linking it!
VertexRaycast method looks promising, if it works well I'll add it in together with the gizmos when I get some time to work on this project. Again, thank you for...
Thank you for the good work. For now, I don't have plans to move forward with the external app idea (short on time and the current setup works "good enough")....
These exceptions are harmless and unfortunately fairly common because of how the lists are virtualized. It looks like the game is looking for any exceptions to happen and assumes the...
Closing because this probably got fixed with recent changes to UI code, and if it didn't then it should just be patched out in the game.
I'm not particularly into the idea of dumping models, but if someone makes a PR for it I'll probably merge it.
Check if it shows up on the desktop preview. The game needs to have IMGUI view enabled in some way for it to work, either as desktop-only or rendered to...