RuntimeUnityEditor
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Export objects/humanorids (with animation) as GLTF
Found a nice rumtime recorder that can bake mesh, textures and animation into GLTF file, which can be imported in blender or other software for rendering.
I think it would be nice to debug some animation related issue if it could be integrated into RuntimeUnityEditor
I'm not particularly into the idea of dumping models, but if someone makes a PR for it I'll probably merge it.