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Shader written for MMD to replicate the visual style of Genshin Impact

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Hi! I love the shader, I think it works great for Genshin official characters. The issue I have at the moment is with transparency. Anything transparent just become black as...

Greetings, I stumbled upon this repository since I'm attempting to recreate the game's character shader in UE5 out of sport. I'm wondering how the rim light works in this implementation....

I tried the old method, but it didn't work

Hello, I would like to ask a question about your MMDGenshin shader. Recently I noticed that new characters from Genshin (Sumeru ones) use normal maps and something called "Avatar_Tex_Specular_Ramp", also...