Maleclypse
Maleclypse
> Hoisting this from the discord conversation for visibility. The only holdup here is mod authors might want to override this to re-enable vending machines in their settings. Looks like...
Assigning myself to migrate some of the obsoleted models to XE potentially. Will review and decide tomorrow and merge this after I decide on if I'm creating xe_ versions of...
> [@RenechCDDA](https://github.com/RenechCDDA) I apologize for the distraction. Is there an error in your code? [#75162 (comment)](https://github.com/CleverRaven/Cataclysm-DDA/issues/75162#issuecomment-2563415965) If you've got the fix and you've tested it and it works a PR...
Just tested at Bandit camp and all of them with guns appeared to fire at me. I'm not sure if they fired til they ran out but they continued to...
> testing it with npc followers makes it definitely seem like this is still an issue. If you give them a powerful weapon like an m4, they will usually always...
That’s actually a good idea that NPCs should value melee dps at 60-75% of ranged dps.
My understanding is that these errors happen randomly when things happen like a mutable mapgen trying to cross over into an already generated overmap. I’m going to leave this up...
> > trying to cross over into an already generated overmap > > The coordinate `(99,136,-3)` should be well within a single overmap ( which is 180x180 in size), so...
One of the things I want to add are mineral outcroppings that appear in mines so there are a few mine variants that have moon tears. Some controlled by zombies,...
Whatever this is doing the tests I can't kick them