Malacath-92
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Malacath-92
@JacksonKearl it's been a while. Are you eventually coming back to this or should I just close the PR and we keep two separate extensions?
This is way out of the scope of this extension. It runs simple a simple pipeline in a webview using WebGL 2.0 and SHADERed uses a proper full pipeline. It's...
While it's very obvious that I haven't had any time or energy to work on this I'm still perfectly happy to merge PRs. However that's somewhat pointless as I don't...
Is this better in the latest version that uses async I/O?
It appears to me that WebGL 2.0 is compatible with GLSL ES 3.0 for the most part. Can you give me an example of what you are missing?
Closing due to inactivity