Malacath-92

Results 36 comments of Malacath-92

@JacksonKearl it's been a while. Are you eventually coming back to this or should I just close the PR and we keep two separate extensions?

This is way out of the scope of this extension. It runs simple a simple pipeline in a webview using WebGL 2.0 and SHADERed uses a proper full pipeline. It's...

While it's very obvious that I haven't had any time or energy to work on this I'm still perfectly happy to merge PRs. However that's somewhat pointless as I don't...

Is this better in the latest version that uses async I/O?

It appears to me that WebGL 2.0 is compatible with GLSL ES 3.0 for the most part. Can you give me an example of what you are missing?