shader-toy
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Feature request: setting to start the shader paused
I'm working on a raymarching shader that is currently very slow, and having my machine slow down drastically every time I start typing text makes it very hard to work. At the same time, I still want to be able to see the raymarcher update in real-time as I change settings.
This could be accomplished with a new flag for whether the shader should be paused immediately after updating.
Alternatively, perhaps it should just respect its current state: if it's paused before recompilation, it should be paused after recompilation.
I thought this should already be supported, e.g. the paused state should be maintained through reloads if the setting Reset State On Change Editor
is disable. I can take a closer look to see if that currently works or not.
I can confirm that the following settings still results in the shader not being paused after updating. Is this a bug or a missing feature? Will any of the maintainers still go through the effort of merging a PR to address this issue?
{
"shader-toy.resetStateOnChangeEditor": false,
"shader-toy.pauseWholeRender": true
}
While it's very obvious that I haven't had any time or energy to work on this I'm still perfectly happy to merge PRs. However that's somewhat pointless as I don't have the ability to deploy a patch to the extension. I'll try to get in touch with @stevensona to see if we can make it possible for both of us to deploy.
I've also noticed this issue. Here's my personal workaround.
- Install the multicommand extension
- In your vscode keybindings file, define the following:
[{
"key": "alt+enter",
"command": "extension.multiCommand.execute",
"args": {
"sequence": [
"workbench.action.files.save",
"shader-toy.showGlslPreview",
"shader-toy.pauseGlslPreviews"
]
}
}]
Now, when you press alt + enter, the code will save, preview in the shader-toy extension, and pause. I also disabled these shader-toy settings:
"shader-toy.reloadAutomatically": false,
"shader-toy.reloadOnEditText": false,
"shader-toy.resetStateOnChangeEditor": false,
Since I solely use this for passion projects I'm satisfied with @mzschwartz5 's workaround. Thanks a lot