Makio64
Makio64
### Description On Android ( Samsung Galaxy S20 FE ) BatchedMesh Example WebGPU is much slower : WebGPU : `~13FPS` WebGL : `~25FPS`   ### Reproduction steps 1. load...
Fixed https://github.com/mrdoob/three.js/issues/29379 **Description** Replace "silent error handling" by throwing clear error message to help the devs to find errors early when using BatchedMesh.
### Description On iOS it seems BatchedMesh example have 3 bugs : - indexing problem (my guess) : always present - sorting problem : `sortObjects = false` reduce the visibility...
### Description Currently BatchMesh didnt report his triangle number correctly which can be inconvenient for debugging. As see in this example the renderer.info.render.triangles isnt updated correctly : https://jsfiddle.net/15k3c4xb/15/ ### Reproduction...
### Description while trying to avoid the array issues https://github.com/mrdoob/three.js/issues/30858 i hit another bug in the transpiler not supporting the struct : ``` struct Edges { vec2 a vec2 b...
When i do the first animation it rotate well from 0 to 360 but on the second trigger on the same target it goes back and then stop and go...
**Describe the bug** Tiles seems to be loaded sequentially when combined with tileLoadFunction as in #11626 I read the previous issue : - added `maxTilesLoading: 256` in Map options -...
### Description Using a bloom + inspector I got these : We can see all the bloom are added leading to the ~45ms gpu time when its actually ~3ms for...
## Describe what the feature does Right now most of the AI still use animejs like v3 API creating a lot of frustration. Setup an official MCP will improve drastically...
### FAQ - [x] Yes, my issue is not about [variability](https://github.com/GoogleChrome/lighthouse/blob/main/docs/variability.md) or [throttling](https://github.com/GoogleChrome/lighthouse/blob/main/docs/throttling.md). - [x] Yes, my issue is not about a specific accessibility audit (file with [axe-core](https://github.com/dequelabs/axe-core) instead). -...