Makio64
Makio64
### Current Behavior When I import the basis plugin I got too much messages : ### Expected Behavior Only one simple & clear message like `pixijs/basis plugin imported` ### Steps...
### Current Behavior version 8.1.3 / version 8.1.4 : the bug vary across the different texts in the game but its like the texture atlas / the texture containing the...
I got negative value for the GPU time while checking last commits/examples update on threejs release164. I know webgpu is fast but this seems too fast haha :D Device :...
### Preflight Checklist - [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project. - [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to. -...
In `r167` we now use import from `'three/webgpu'` It breaks @monogrid/gainmap-js with the error : `WARNING: Multiple instances of Three.js being imported.` What will be the best workaround ?
### Description I coudnt find the right way to access or use instance properties in TSL from the doc ( [Three.js-Shading-Language](https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language) ) or examples. Would be nice to get the...
### Description Enable .sortObjects on MeshBatched introduce flickering ( WebGPU - Safari - iOS18 ) video recording : https://github.com/user-attachments/assets/5f43ab39-c780-4ca3-a260-e5c2a3bf402f I also open a bug ticket on Webkit : https://bugs.webkit.org/show_bug.cgi?id=277465 ###...
Rare case but on some models, simplification lead to UV artefacts : UVs are getting fully streched (same value on both vertices) when many other triangles could have been optimized...
### Description Hello, I was looking into the distributions made by videojs but in the documentation there is not explaination about whats include/not include in the core version. Would be...
**Description** GridHelper can now receive a width/height and different division. The previous signature still work ( synthax inspired by animejs ) `new GridHelper( size , divisions, color1 , color2 )`...