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Minecraft modification that progressively increases the game difficulty over time.

Results 55 MajruszsProgressiveDifficultyMod issues
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I counldn't find this mod's item in creative menu,and I can't find most of them in JEI,but I still can use /give command to get them,Is it a conflict with...

In the mod config, in the "Features.MobsSpawnStronger" section, in the "Exluced mobs" line, only the regex work and it doesn't work to attach mobs with regular expressions. (This also happens...

Version: 1.9.9 I remember these things having color - did that change? ![image](https://github.com/Majrusz/MajruszsProgressiveDifficultyMod/assets/22003703/ed1f0d55-0068-4669-bbb8-ae4adafdf53a)

I'm using 1.19 here. Can you check if there's a way to respect rules from other mods like https://legacy.curseforge.com/minecraft/mc-mods/brazier/ That mod adds a structure to prevent hostile mob spawns within...

It would be really cool if there was [KubeJS](https://github.com/KubeJS-Mods/KubeJS) support for the mod. That way modpack creators can control when to trigger each new difficultly per player and potentially have...

compatibility
1.20.X

Hello, the game crashes when I try to merge two accessories with AE2 crafting terminal but when i do it manually it's work fine Time: 2024-02-28 16:26:37 Description: Rendering screen...

bug
1.20.X

After hitting a zombie mob, the LAN server was shut down and the game crashed. Below I've included the logs. In addition to `BleedingDamage.java` which appears in the logs, I...

bug
compatibility
1.20.X

Is there any way to change the chance of bleeding in armor from mods, like it works with weapons and mobs? In my case only the parameter `chance_multiplier_base` is important...

bug
compatibility
1.20.X

On older versions there was an option to disable enderium through `[Features.EndShardOre]` under a flag called `is_enabled`. I cannot find this option in newer versions anymore, can it be added...

enhancement
1.19.X