Michael Oppitz
Michael Oppitz
Thanks for looking into this @0beqz! I noticed this issue for both approaches. I think it might have something to do with how the depth is computed.
@0beqz The issue seems to be with devices that only support WebGL1. On some iOS devices with Chrome, there is still WebGL1 used. And of course there some of the...
Hey @elalish , sure, so [here](https://shapediverviewer.s3.amazonaws.com/v3/images/working.jpg) you can see how it should look like and how it does look like when I start the scene-viewer via the model-viewer. And [here](https://shapediverviewer.s3.amazonaws.com/v3/images/not_working.jpg)...
Thank you @ukito-pl for finding what the issue is! Let's hope that there is a fix soon.
@elalish I tested it myself as well, it is really the name property of nodes. Once you remove the names (or assign unique ones), it works.