MajorCooke
MajorCooke
So far, a few things are missing: - A_Teleport's TF_OVERRIDE - A_RadiusGive's overhaul. Both of these are in ZDoom so far, but GZDoom hasn't updated just yet to encapsulate A_RadiusGive's...
**SLADE Version**: 3.2.1 **Operating System**: Windows **Issue Details**: When performing some actions (usually pressing enter, pasting or scrolling with the keyboard (arrow keys to move the cursor)), I get a...
It'd be appreciated if there could be a pure dark theme variant that affects the entire program versus just the coding box. Currently I have to have the program use...
I would prefer if SLADE doesn't open all TEXTURES lumps at once, since this can often intervene with others that I was making and have specific comments that are necessary...
It'd be nice if there was a way to copy/paste offsets quickly by right clicking a graphic lump, hitting "Copy Offsets" and then doing the same for another but using...
[Download](https://drive.google.com/file/d/1NsxX7t2xKB2xz0XFR4NOLvkipfsgZOja/view?usp=sharing) Upon selecting the bone structure and importing the included seanim, it sets a few of the bones VERY out of place instead of keeping it near the gun model.
Similar to the main overall blacklist, this would effectively allow assignment of which service classes can process an actor and which should be skipped. This will be useful in order...
Particularly, this would apply to certain bits of TargetSpy to forcibly enable/disable/alter by the modder's desire. For on/off checking in `GetIntUI`, return values are -1 (not shown), 1 (always shown),...
I have some projects that are split up by data, resources and textures. To keep things nice and speedy, I intentionally keep the extras from being processed. However, they're still...
When opening a map, it's a bit cumbersome having to add resources for every single map if there's many of them. I'd like to recommend adding a second window which...