Matthias Mailänder

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Updated as promised.

[Changelog](https://github.com/OpenRA/OpenRA/wiki/Changelog-(bleed)/_compare/879d057ac38186df5bddebc1409e9fffb8ce0a16...3535b2e7d828f3a50f7eb34764b6c80303e77369)

I measured GPU memory: * 95 MiB on bleed * 110 MiB on this branch with nvtop on X11 and Red Alert shell map.

95 MiB on bleed 95 MiB on this branch rebased onto bleed

This looks similar to https://github.com/OpenRA/OpenRA/issues/21161 where a system actor is gone. This hints at a problem during exiting games. Patching traits where this crashes first is not the solution.

Duplicate of https://github.com/OpenRA/OpenRA/issues/2462

I am on Arch Linux with KDE 6 which defaulted to Wayland. The game was unplayable as the stuttering caused visual glitches and input lag. Switching back to X11 improved...

I reinstalled and there are still frequent major frame drops, where also the top right indicator shows above 100 ms render times in red. It goes away after a few...

We are also interested in this https://github.com/flathub/net.worldofpadman.WoP/pull/7. Can you fix the CI issues?

A Linux only version for the `1.6.x` branch would be helpful for Flatpak.