MaikelChan

Results 6 issues of MaikelChan

- Implemented 3 point filtering in OpenGL, maintaining compatibility with GLSL 1.1. - Noise implementation updated to match D3D11 implementation. - Changed how THREE_POINT_FILTERING is defined, so the user could...

Optimization when using three point filtering in D3D11. The constant buffer was being updated even if the textures had the same properties between draw calls.

Output of `restic version` -------------------------- `restic 0.16.0 compiled with go1.20.6 on windows/amd64` How did you run restic exactly? ------------------------------- I used Windows Terminal on Windows 10. What backend/server/service did you...

type: bug
category: backup
platform: windows
category: rewrite

First of all, amazing file browser, works great! I'm having a small issue though. When selecting a file with special characters, `GetSelected()` returns the name correctly. But when entering a...

Hi! Some Unity packages, including official ones, are distributed in `.tgz` format. Added it to gitattributes.