Maidenfan724
Maidenfan724
I’m not using any fork, this is with the latest release from here. I’m just reporting a change in behavior with HDR between 2.5.3 and 2.6. RTX HDR works as...
It uses reverse tone mapping to convert SDR image to HDR. Similar to Windows Auto HDR and Special K.
Yes, I should have linked it. My bad. It’s in the official repository as well I believe.
It is vulkan reshade, to reproduce just install the addon version of the latest reshade and in the installer select “lilium_inversetone_mapping.fx” under “Reshade HDR shaders by Lilium” and on the...
Here are the logs: [ACOdyssey_d3d11.log](https://github.com/user-attachments/files/19293082/ACOdyssey_d3d11.log) [ACOdyssey_dxgi.log](https://github.com/user-attachments/files/19293081/ACOdyssey_dxgi.log)
> The AutoHDR add-on only hooks d3d11 and d3d12. In the case of dxvk it usually hooks the Vulkan->D3D interop swap chain provided by the AMD or Nvidia driver if...
> Does this build here solve the problem? https://github.com/doitsujin/dxvk/actions/runs/13906109574/artifacts/2766761971 Sadly, it did not
Just wanted to add that RTX HDR works as well as Windows Auto HDR with Lilium’s SDR TRC fix, so it is likely some interaction between the new release and...
> ok, I'll try again: **How do I reproduce this locally?** > > I don't know what any of these words mean, I don't know where you're getting your Reshade...
What is the recommended method to use the addon? I can’t seem to find clear documentation. Hopefully my ignorance can at least point you more knowledgeable folk in the direction...