Mahmoud Kanbar
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Mahmoud Kanbar
SPH-Water-Simulation-With-Unity
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Making Tsunami water simulation using Smoothed Particles Hydrodynamic (SPH), the project has been made using Unity Engine, The simulation has been done using Compute Shaders to harnesses GPU power.
Unity-Dynamic-Lightmaps
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This API allows you to create multiple lightmaps "atmospheres" for the same scene and switch between them in runtime dynamically, or you can make multiple environments as dynamic gameobjects where you...