MagicalFruitBasket
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MagicalFruitBasket
> It just looks like you're hitting Ctrl+Z before clicking Animate, to go to the Animate tab. Notice how the bind rotation of the bone goes back to [0, 45,...
> Oh, I see what you mean now. > > So, two things: bones do not retain their bind pose rotation (the rotation they have in Edit mode) in animate...